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[Android] Multiple cameras on the split screen are not being rendered wh...
To reproduce:1. Download and open LWRP Multi-Camera Black On Android.zip2. Build it on android device3. Notice that only one camera ... Read more
[Android][Vulkan][VideoPlayer] VideoPlayer causes a crash with Vulkan API
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Observe that a crash occurs with Vulkan bu... Read more
GUILayout.Window never releases old windows which causes a memory leak
How to reproduce:1. Open the attached project "GUILayoutWindowMemLeak.zip" and scene "TestScene"2. Enter Play Mode3. Observe the Pro... Read more
Editor crashes when Job Inspector is closed after creating a Script
To reproduce:1. Open attached project ("UnityBursts")2. Add a Script Component to a default Camera- Errors are continuously thrown i... Read more
UI Canvas renders invisible when project is built
Steps to reproduce:1. Open User-supplied project ("Pixel Fights.zip")2. In the File -> Build Settings check all the Scenes to be ... Read more
Assembly definition - UseGUIDs property gets enabled when changes are ap...
Repro steps:1. Create .asmdef2. Add assembly definition references to it (notice that UseGUIDs checkbox is not set)3. Apply changes ... Read more
Shader error causes screen to go black when PostProcessing is on
Repro steps: - create a new project- add the LWRP package- update the PostProcessing package- Add a PostProcessing Layer to the MAin... Read more
UNITY_PURCHASING define becomes disabled when recompiling assemblies
Steps to reproduce:1. Open User-supplied project ("Change IAP setting from code.zip")2. Enable IAP in Services3. Press Commands (at ... Read more
[HDRP] Sorting priority is broken with Transparent surface type on Lit a...
Steps to reproduce:1. Open attached project2. Select one cube and change the Sorting Priority in the Inspector to a negative hundred... Read more
Game View texture mip levels are loaded based on the Scene View camera w...
How to reproduce:1. Open the attached project "TexStreamTest.zip" and scene "SampleScene"2. Enter Play Mode3. Exit Play Mode4. Zoom ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size