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0
votes
Fixed

AssetBundle::GetPathRange function is slow

Asset Loading

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Oct 19, 2015

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Version/s: 5.2.1p4

AssetBundle::GetPathRange function is slow. Read more

1
votes
Fixed
5
votes
Fixed

[AssetBundle] Wrong dependencies are recorded in a manifest file

Asset Bundles

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Oct 23, 2015

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Version/s: 5.2.2f1

This Zendesk ticket (see bottom of comments) has a lot more detail. We never solved this one. An AssetBundle manifest file gets wron... Read more

0
votes
Duplicate

Crash when animation states are copied on "CollectPPtrs"

Animation

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Oct 23, 2015

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Version/s: 5.2.2f1

1. Open attached "Testas" unity project.2. Go to "Assets > Animazioni > player > idling > notmoving_noequip".3. Select a... Read more

0
votes
Fixed

Copying transition between default SubStateMachine and Entry state crash...

Animation

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Oct 23, 2015

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Version/s: 5.2.2p1

How to reproduce:1. Create a new project2. Create new animator controller3. Create SubStateMachine and make transition from Entry no... Read more

1
votes
Fixed

Particle Sorting by distance broken

Shuriken

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Oct 23, 2015

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Version/s: 5.2.2f1

Particle Sorting by distance is broken Unity in 5.2.2f1 Read more

0
votes
Fixed

GetComponentsInChildren<T> doesn't work on assets/prefabs when called in...

Deployment Management

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Sep 29, 2015

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Version/s: 5.1.2f1

Make a prefab with child objects, then make an editor script where you try accessing the prefab calling GetComponentsInChildren&lt;T... Read more

2
votes
Fixed

[Substances] In linear color space after calling RebuildTextures() on a ...

Substances

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Oct 22, 2015

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Version/s: 5.2.2f1

Reproduction steps:1. Open attached project "RebuildInstanceBug"2. Open scene "bug"3. Observe the Game window4. Enter Play mode--- Y... Read more

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