Search Issue Tracker
[iOS] GLES3 is causing distortion on moving meshes to appear on iOS7
On 4.6 Auto graphics backend reverts to GLES3 on iOS7 when Metal is not available, maybe we should just disable it on pre iOS8 devic... Read more
crash when prefab is instantiated after project update to new Unity version
Reproduction steps:1. Open attached project.2. Open "Assets > Crash" scene.3. Play the scene. Actual result: crash.Expected resul... Read more
[iOS][Graphics] ReadPixels fails for a few seconds after the game was st...
Reproduction steps:1. Open attached project "ReadPixelsError"2. Build scene "Test1" for iOS3. Run the game on a device or through a ... Read more
[GLCore][OSX] Shows error message constantly
Open any project with gl/core Read more
Make Transition generates error
When creating a transition between two states (Make Transition), an error is generated for no reason... example: Asset 'mangagirl': ... Read more
Multiple object are created in the hierarchy tab when more than one asse...
1. Open attached "Test1" Unity project.2. Shift select all assets in the project tab.3. Right click on the hierarchy tab and choose ... Read more
RectTranfrom values of prefab with Canvas are lost after instantiation
How to reproduce:1. Open the attached project2. Open and play test scene (it has Test.cs script on Canvas GO which load and instanti... Read more
Importing lighting data asset bigger than 2GB fails.
The size of the byte array storing the blob of Enlighten data fails be deserialized properly, which leads us to attempting to alloca... Read more
[Crash] Calling SkinnedMeshRenderer.BakeMesh crashes at Mesh::SetChannel...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Observe a crash Note: BakeMesh.cs has simple script whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template