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MissingMethodException and GUI errors when interacting with ProBuilder U...
Steps to reproduce:1. Open the attached project2. In top menu, click Tools->ProBuilder Basic->ProBuilder Basic Window3. In the... Read more
[MSE] Empty lightmaps are generated when using mixed lighting with addit...
To reproduce: 1. Download and open attached "repro926832.zip" project.2. Open Lighting window.3. Generate Lighting.4. Go to Project-... Read more
[docfix] .NET4.6 - C#6 - Null propagation operator does not work if vari...
Reproduction steps:1. Open the attached project2. Open the scene3. Press play Expected: string "GO name: NAME IS NULL" is printed to... Read more
AnimationCurve value cannot be changed in custom Inspector when it is ac...
To reproduce: 1. Open the project, attached by the tester (curveInspector.zip)2. Open the "scene" scene3. Select "GameObject" in the... Read more
NullReferenceException in MobileControlRig.EnableControlRig after switch...
Steps to repro: 1. Open attached project;2. Go to BuildSettings (File -> Build Settings);3. Select any other available platform (... Read more
[WebGL] IL2CPP.exe fails on clean Windows 7 install
-e: see above, il2cpp.exe fails with errors (see log) stopping the build--works with 5.6.2f1, stops working with 2017.1b2--Windows 7... Read more
Game Object hierarchy doesn't expand on a custom layout when selecting a...
To reproduce:1. Open project attached by the user2. Without changing layout open "TestScene"3. In the scene view window click on the... Read more
If GameObject contains Animator Controller with Material Animation its M...
How to reproduce:1. Open the attached "zProject" project and "AnimatorBug" scene2. Enter playmode, click on Sphere (in Hierarchy) an... Read more
[UWP] STARTPROCESSTASK Out of Memory when building Master x86 build
To reproduce:1. Open project attached by the user2. Switch to Windows Store Platform UWP build type - XAML3. Open Tools->Configur... Read more
If mesh was made using mesh.Set*(List) methods it will be never released...
Steps to reproduce:1. Open the attached project2. Open CanvasRendererSetMeshLeak scene3. Open Profiler and select Memory4. Press 'Ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List