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DataContractSerializer fails when deserializing an object with circular ...
To reproduce: 1. Download attached project "segiTest.zip" and open in Unity 2. Open "test" scene 3. Enter Play mode 4. Observe that... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce: 1. Download 1014408_repro.zip 2. Rescale Game window 3. Notice in console warning is printed "RenderTexture: Res... Read more
Deleting Text UI object crashes Unity when a playable is linked in the T...
How to reproduce: 1. Open attached project "UDance" 2. Create new Text object and select it in Hierarchy 3. Open Timeline window and... Read more
Drag and dropping doesn't always work
Steps to reproduce : - open the attached project - open the SampleScene - expand the Panel gameobject in the Hierarchy - try to dra... Read more
Snapshot.typeDescriptions.Length returns zero when taking a PackedMemory...
To reproduce: 1. Open user's attached project 2. In main toolbar, go to BugReport > Open TestCode Window 3. Click Capture Memory Ex... Read more
Incorrect processing of input keys when navigating the scene view with d...
To reproduce: 1. Open any project 2. Try navigating the scene using the shift+ two non-opposite directional keys (try going diagonal... Read more
Ads package is not picking up assembly reference for Advertisement names...
Ads package is not picking up assembly reference for Advertisement namespace when "Ads Service" is enabled afterward Steps to Repro... Read more
Upgrading project to 2018.1 or newer strips almost all materials from ga...
To reproduce: 1. Download attached project "WorkflowTestbed.zip" and open in Unity 2. Open "main" scene 3. Observe "Piston", "Cockp... Read more
[Metal] App crashes due to certain shaders being included in the build
Reproduction steps: 1. Open "MetalParkitectRepro.zip" project 2. Build for Mac 3. Open the App Expected Result: The App opens Actu... Read more
Gfx.WaitForPresent huge slow down when using GSync/Freesync in windowed ...
When using a Gsyn/Freesync monitor with unity and in windowed mode on Windows 10 a huge drop in framerate can occure, causing the fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object