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x86 Build crashes when trying to async load a large scene from bundles w...
Some notes:- It always crashes on some PCs and never on others- x64 build never crashes (even with Intel HD)- Editor never crashes- ... Read more
UNetWeaver fails to produce serialization with static self-reference in ...
To reproduce:Open project Expected: there will be no errors in consoleActual: error is thrown: 'UNetWeaver error: GenerateSerializat... Read more
Crash when implementing asynchronously named pipes in Mono/C
Reproduction Steps:In Visual Studio:1. Unzin the source.zip file.2. Open the project file with VS. It contains 3 projects (server, c... Read more
Unity crashes when debugging using .NET 4.6
Steps to reproduce:1. Download FarmManagementGame.zip project and open2. Set up a breakpoint in GrowingState.cs at line 303. Attach ... Read more
[Docs] New behavior not documented: Unity UI graphic Raycasting doesn't ...
"The raycasting is correct to work better for small scale. The issue is now that the ray direction is calculated in rect space inste... Read more
MissingMethodException and GUI errors when interacting with ProBuilder U...
Steps to reproduce:1. Open the attached project2. In top menu, click Tools->ProBuilder Basic->ProBuilder Basic Window3. In the... Read more
[MSE] Empty lightmaps are generated when using mixed lighting with addit...
To reproduce: 1. Download and open attached "repro926832.zip" project.2. Open Lighting window.3. Generate Lighting.4. Go to Project-... Read more
[docfix] .NET4.6 - C#6 - Null propagation operator does not work if vari...
Reproduction steps:1. Open the attached project2. Open the scene3. Press play Expected: string "GO name: NAME IS NULL" is printed to... Read more
AnimationCurve value cannot be changed in custom Inspector when it is ac...
To reproduce: 1. Open the project, attached by the tester (curveInspector.zip)2. Open the "scene" scene3. Select "GameObject" in the... Read more
NullReferenceException in MobileControlRig.EnableControlRig after switch...
Steps to repro: 1. Open attached project;2. Go to BuildSettings (File -> Build Settings);3. Select any other available platform (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow