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[Northstar] Integrate Inter font
Integrate Inter font and make it the default font on all platforms (WIndows, Mac, Linux) in order to fix many readability issues. s... Read more
[Metal] Shadergraph: Mirror Once sampler state behaves the same as Mirro...
Unity version: Version 2019.3.0a12 (d958c49352ef) Happens on versions as early as 2019.1.14f1 Repro steps: 1. Create a new project 2... Read more
Shadergraph: input fields get cut off after minimizing and maximizing, b...
Tested Unity version: 2019.3.0a12 (856a59fec312) Does not reproduce in Unity version 2019.2.1f1, Shadergraph version 6.9.1 How to re... Read more
[tvOS] After setting allowExitToHome to True and back to False the app s...
How to reproduce: 1. Build the "tvOSExitBug.zip" project for tvOS 2. Connect gamepad controller to the Apple TV 3. Run the app on Ap... Read more
[Linux] Asset Store text jitters and produces artifacts when something i...
How to reproduce: 1. Create or open any project 2. Open Asset Store window 3. In 'All Categories' enable and disable some of the cat... Read more
[IL2CPP] SafeHandle.ReleaseHandle never called in player when handle is ...
Steps to reproduce: 1. Download attached project (SafeHandleRepro.zip) 2. Build an IL2CPP Standalone Build 3. Add a breakpoint in Te... Read more
[HDRP] PBR Sky is displayed over opaque objects
Steps to reproduce: 1. Open attached project 2. Open samplescene.unity 3. Focus on the cube and observe that horizon line is still v... Read more
No exception is thrown stating that a mesh has exceeded 65536 vertices w...
How to reproduce: 1. Open the attached 'Mein Kraft.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. Loa... Read more
"Missing Profiler.EndSample" error pops up after using Input System pack...
How to reproduce: 1. Open user's attached project using the EnvIronman VM (more information in Edit) 2. Load GYM_INPUT_01 scene 3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context