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Script can not be removed from GameObject when its parent class is chang...
Steps to reproduce: 1. Create new project2. Create script "A". By default, it inherits from MonoBehaviour3. Create new GameObject (e... Read more
Changing RenderTexture size causes WrapMode reset
To reproduce:1. Open the project in repro.zip2. Select New Render Texture3. Change the WrapMode to repeat.4. Set x size from 256 to ... Read more
Speedtree leaves are rendered in a wrong position when there are multipl...
Steps to reproduce: 1: open project2: scene TreeTest3: navigate scene view(especially using mouse right click to rotate)4: notice ho... Read more
Prefab references of a monobehaviour are not being cleaned up when the m...
Steps to reproduce: 1. Play the Test scene2. Using the Unity Profiler>Memory>Detailed view take a Sample3. Notice in the Asset... Read more
[IL2CPP]Crash on Application.LoadLevel
To reproduce:1) Create new project2) Create two scenes ('scene1' and 'scene2')Optional: Add a different object in each scene (for ex... Read more
RequireComponent attribute doesn't fire the creation of the component on...
Steps to reproduce: 1. Create new Unity project2. Add a script component to any game object3. Add "[RequireComponent (typeof(Rigidbo... Read more
[Visualization] Missing Global Illumination Visualisations in the Scene ...
Reproduction steps:1. Open attached project2. Open scene "GIVisualisationMissing"3. Wait until lightmaps are built4. Switch scene ca... Read more
[iOS][Texture2D] After destroying objects and new Texture2D is never cle...
1. Open attached project2. Build to iOS3. Click "Open Camera", "Take Picture", Process Image" memory will increase4. Click "Clean Me... Read more
[Shader] Using small/large float numbers in property block breaks shaders
POSTPONED: I think this will be solved when we'll switch to binary shader serialization. For now, I guess avoid specifying too large... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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