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Width and Height values in Rect Transform components change when GetComp...
How to reproduce:1. Open attached Unity project2. Load SampleScene scene3. Select Canvas --> Text game object4. Look at Rect Tran... Read more
Crash on CollectObjectHierarchyWithHideFlagFilter when saving prefab aft...
How to reproduce:1. Open the attached project2. Open the Prefab view of "Ybot Variant" prefab3 Add Capsule GameObject into the prefa... Read more
GameObjects with Colliders go through terrain collider when the velocity...
Steps to reproduce:1. Open "case_1118715"2. Press Play3. Press the button in the top left corner of the Game Window Expected results... Read more
Create "New Script" shortcut isn't automatically highlighted when text i...
How to reproduce:1. Create a new project2. Click on any Scene object, go to Inspector -> Add Component3. Type any text Expected r... Read more
Bezier Curve Instances of prefabs do not show changes in the scene when ...
Steps to reproduce:1. Open "case_1118349"2. Go to Project window Assets->Prefabs3. Select BezCurve and in the Inspector Open Pref... Read more
[Android][IL2CPP] takes 10x longer time linking ARMv7 vs ARM64
Steps:1. Download attached file ("arm-test.zip")2. Open "run_test.sh" and change the directories of UnityApp, PlaybackEngines, Andro... Read more
Crash on entering play mode in Lumin Platform w/ VR Enabled
Steps to reproduce:1. Create a new project2. Switch to Lumin platform3. Enable VR4. Enter Playmode Reproduced on 2019.1.0a13, 2019.1... Read more
[Mac] UI Image Size remains static after changing the Image's Sprite and...
How to reproduce:1. Open the user-submitted project ("ImageBug.zip")2. Open the "Canvas" prefab and change the "Image" object's spri... Read more
[Android][Adreno] Shader compiler emits wrong code when using "sign" int...
Steps to reproduce:1. Open user attached project2. Build & Run3. Observe the pink cube Expected result: Shader compiler should n... Read more
Unresponsive Editor caused by Shader Compilation
Steps:1. Open repro project2. Open the shader and uncomment the lines#define foo bar.foofoo;3. Save the shader and go back to editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes