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Iso camera renders the scene blue (fully in fog)
1. project uses deferred BUT when you switch to isometric - deferred cannot be used with ortho camera so editor is switched to forwa... Read more
The manual for the standalone Player Settings is missing information abo...
See the forum post -- https://forum.unity.com/threads/allow-fullscreen-switch.456681/ Note: this is a documentation issue that affe... Read more
Display issues with Anima2D examples scenes
Example scenes in the Anima2D asset bundle do not displaying correctly. Read more
(V/X)RSettings.isDeviceActive documentation is misleading
Misleading docs lead to this report: Steps to reproduce: 1. Open the attached project. 2. Connect an Oculus Rift to your PC. 3. Pr... Read more
Editor crashes on 'DisconnectPrefabInstanceRecursive' when NUnit test tr...
To reproduce: 1. Open repro project 2. Open the Test Runner window 3. Run 'DouglasLab/ProtoPlan/ActionSubstepTests/CreateActionAffec... Read more
NullReferenceException after undoing creation of InputField in Play mode...
Steps to reproduce: 1. Create a new project or new scene in Unity 2. Create UI -> Input Field in Hierarchy 3. Enter Play mode 4. Cli... Read more
Unable to edit coliders or cloth using a second inspector window
To reproduce: 1) Create new project 2) Add a cube to a scene 3) Enable edit mode on box collider of cube to see the pivots Notice i... Read more
[Video] "Reading/writing memory blocks" exception thrown when playback s...
"Reading/writing memory blocks that are not multiple of tuple size is not allowed on a tuple_ringbuffer!" exception is thrown contin... Read more
Rigidbody.centerOfMass is miscalculated
To reproduce: 1. Open the project, attached by the tester (centerOfMass.zip) 2. Open the "scene" scene 3. Select ColliderAtRoot gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene/Game view visually breaks and console is spammed with errors when using DepthBlit Sample Scene
- "GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingComponentException" error when the "BoxCollider" Component doesn't exist
- Render Graphs Kebab Menu Buttons are missing padding and Highlight is uneven when hovered over
- Shader Keywords are not detected when defined in include files
- Right-clicking on Blackboard and Graph Inspector calls the contextual menu of the workspace