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"Detail Resolution Per Patch" property value does not change amount of d...
Steps to reproduce: 1. Open "GuffTerrain" project 2. Open "GuffScene" scene 3. Enable Frame Debugger 4. Select TerrainContaienr>Terr... Read more
Zero-volume BoxCollider causes PhysX to return null shape
Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "Home". 3. Enter the play mode and notice t... Read more
[HLAPI][TargetRPC] Should print an error when target argument is set to ...
Steps to reproduce: 1. open attached "TargetRPC.zip" 2. enter play mode and "Host" 3. press "Space" -> it send a TargetRPC to server... Read more
[AssetBundles] Material of the prefab doesn't load if prefab is built us...
How to reproduce: 1. Open the attached project 2. Delete everything from AssetBundles folder 3. Build AssetBundles (Assets -> Build ... Read more
[iOS] Standalone VR Splash Image is included into iOS builds
Reproduction Steps: 1. Open User's project 2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no... Read more
[Android] [System out of memory] App crashes when the mesh asset are pla...
Steps to reproduce: 1) Download attached project 'Unity.zip' and open in Unity. 2) Build and run project on a device. 3) ~3s after ... Read more
Incorrect information in the Editor Log when asset bundles are built
Reproduction steps: 1. Open the "stripped" project. 2. Go to "Custom > Build AssetBundles". 3. Open the Editor Log when jobs are fin... Read more
Turning of "Resample Curves" in additive layers changes animation movement
Steps to reproduce (or just watch attached gif ): 1. Open users attached project. 2. Open "Test" scene. 3. Enter play mode. --- Note... Read more
[iOS] UnityWebRequest causes a crash when the connection is timing out
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) On the device, connect to a Wifi network and set the DNS to 1... Read more
Scriptable objects can't be deserialized
Steps to reproduce: 1. Download AssemblyDll.zip and AssemblyEditor.zip 2. Open AssemblyEditor, execute "Build/Assembly" and "Build/D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ghost collisions occur in a Physics mesh when entering the Play mode
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- "Reference for Rendering" opens a documentation focused in the "Shadows"
- [Android] SystemInfo.processorFrequency displays an incorrect value when called during mobile Runtime