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EditorGUIUtility.labelWidth inconsistent between Layout and Repaint passes
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Select "Inspector Helper" in hierarchy4. Resize inspector of "Ins... Read more
Animator.Play() for animator w/ no default motion will flash objects ini...
Steps to reproduce:1. Download and open attached project "AnimationTest.zip"2. Open scene "animationtest" and play it3. Clicking wit... Read more
Full resolution windowed player on multiscreen setup is placed between m...
To reproduce:1. Open attached project2. Build and run windows standalone3. Select full resolution for your monitor4. Select windowed... Read more
5.3.0b2 crashes on Windows when debugging on Visual Studio 2012/2013/201...
Steps to reproduce: 1. Open attached project2. Open 'NewBehaviorScript' with Visual Studio3. Attach Visual Studio to Unity debugger4... Read more
[AO] Disable Ambient Occluion baking for specific objects such as bilboards
Request from Plarium to implement ability to Disable Ambient Occluion baking for specific objects such as bilboards Read more
Upgrading project from 5.0 breaks Event Triggers
How to repro from scratch: - in Unity 5.0:- create scene, delete everything add a game object- add an event trigger- add a event typ... Read more
State Machine Behaviours on Mecanim states persist in the serialization ...
1. Open attached project.2. Open "Bloat" animator controller with Unity editor.3. Notice, that there are no states.4. Open "Bloat" a... Read more
List in bug reporter doesn't hide after tabing out of the title or click...
How to reproduce:1. Open Unity2. Create a bug report (Help > Report a Bug)3. Write something to the title, when list of related e... Read more
[CustomInspector] EditorGUIUtility.currentViewWidth returns wrong value
Steps to reproduce: 1. Open attached project2. Open 'Main' scene3. Select 'Inspector Helper' in the hierarchy4. Notice there are ver... Read more
IL2CPP VS generated project depends on VS2010
It tries building MapFileParser using VS2010. Read more
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