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[AssetBundle] AssetBundle hash changes depending on the project platform...
Steps to reproduce: 1. Open the attached project2. Set project platform to PC/Mac (File -> Build Settings)3. Choose the "Bundle P... Read more
[IL2CPP] fails to convert unsafe void* to a struct pointer type
Unity Editor with the IL2CPP scripting backend generates an invalid code when the project has a script performing a typecast from un... Read more
Please remove the sad smiley from "No network connection" message in hom...
See attached image (from 5.1.2, but according to Paolo this is still the case in 5.2.0 - however cannot repro that right now as it t... Read more
[WebGL] [Build] Uncaught exception: abort(165) at jsStackTrace
Repro steps:1) Open, build and run the project2) Notice the alert in internet browser that pops up when build is ran and nothing els... Read more
[WebGL] Building WebGL fails with sanity check fail errors on 5.1.2p3
Steps to reproduce: 1. Create new Unity project2. Switch to WebGL3. Build and run4. Notice the build fails with the following errors... Read more
[WebGL] RenderTexture alpha problem with multiple camera.Render()
-e: see title, background is all black for the 2nd render texture -repro:--open attached project--run in editor--notice it looking n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field