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[Asset Import] AssetDatabase.ImportAsset with ForceUpdate does not trigg...
Reproduction steps:1. Open attached project2. Set up Unity Cache Server (localhost will do)3. From the menu bar select Test -> Te... Read more
[FBX Import] Toggling Optimize Mesh Changes Color of a Material
Reproduction steps:1. Open attached project2. Open scene "Test"3. Notice, the color of the characters in the scene (see op.png)4. Se... Read more
WebGL requires additional code to capture keyboard input properly in an ...
-e: see above. since it is a fairly common use case with sites like kongregate it might be nice to add the workaround or maybe add i... Read more
[WebGL] Custom Cursors have "anaglyphic look"
-e: see title, used to work in 5.0 -repro:--open attached project and run in editor--press E to cycle through cursors--notice the cu... Read more
[iOS / WebGL] WWW class not showing response text when 4xx status code r...
-e: When making a http request using the WWW class, the response body (www.text) is always empty whenever the request has a 4xx stat... Read more
[Asset Bundles] Asset Bundle is much larger than a similar bundle
Reproduction steps:1. Open "AssetbundleUnusuallyLarge" project2. Click the menu item "AssetBundle/Packing Bundle"3. Bundles will be ... Read more
Some shaders are rendered more brightly on Samsung Galaxy S4 on GLES3
Some shaders looks more brightly on Samsung Galaxy S4. Other devices might be affected too. Read more
ulink crash the iOS player when using il2cpp
To reproduce: 1) Download and open attached project2) Make sure that scripting backend is set to il2cpp3) Build and run for iOS4) On... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed