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[VR] Daydream rendering queue differs from other VR SDKs when using camera's clear flags as Skybox and a second camera



To reproduce:

1.Download and open attached "" project.
2.Go to Player Settings and make sure that in Virtual Reality SDKs Daydream enabled.
3.Build and run project on Device which supports Daydream SDK.
4.Connect Daydream controller.
5.Notice rendering issues on right eye.

Expected result: Scene is rendered without any visual artifacts in Both VR eyes.
Actual result: Scene is rendered with visual artifacts in Right eye.

Reproduced with 5.6.0p3, 2017.1.0b2.


Reproduced with [Daydream]:

Google Pixel, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 530,

Not reproduced with [Cardboard][GearVR]:

Samsung SM G925F (Galaxy S6 Edge), OS:6.0.1, CPU:arm64-v8a, GPU:Mali-T760,

Verizon SM G930V (Galaxy S7 Verizon), OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:7.0/NRD90M/G930VVRU4BQA2:user/release-keys

Notes: Could not test on earlier versions because of compatibility issues. Reproduces only on Daydream. Works fine with Cardboard and GearVR.

  1. Response avatar

    Resolution Note:

    This seems to be an OpenGL driver issue, and out of our ability to fix.

Comments (1)

  1. 36258289db3e8e27d6673765016594ff?d=mm


    Jul 04, 2017 09:24

    Still getting this bug on 5.6.2, still preventing us from upgrading.

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