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Selecting multiple prefab overrides + clicking apply does not apply all ...
It is not possible to select + apply multiple individual prefab overrides at the same time. To reproduce:1) Create a new prefab2) Wh... Read more
Crash when swapping graphics APIs
Repro steps:1. download this project2. Open the CatsSushiScene3. Notice the console error: ```GLSL compilation failed:ERROR: 0:26: '... Read more
Serialization layout error thrown in Build when using Generic Classes wi...
How to reproduce:1. Open the user-submitted Project ("Bug - Serialization layout.zip")2. Build and run the Player with the "developm... Read more
[iOS][OpenGLES] Every 40th - 50th call of Graphics.Blit() is slower abou...
To reproduce: 1. Download attached project "Blittest.zip" and open in Unity2. Open "test" scene3. Set Graphics API to OpenGLES24. Bu... Read more
System.PlatformNotSupportedException errors are thrown when using Grapev...
Reproduction steps:1. Open user submitted project ("GrapevineDllBug")2. Enter and quit Play mode3. Inspect errors in the console Exp... Read more
[ECS] Crash on AtomicList::Load after undoing
How to reproduce:1. Open the "Undo_Crash.zip" project2. Open the "SampleScene.unity" scene3. Select "Bullet" game object in the Hier... Read more
[PLM] Editor throws errors when entering UV Overlap scene debug view
Steps to reproduce: 1. Download CornellBox test project and open CornellBox scene2. Navigate to the Lighting Settings window and bak... Read more
Crash on abort when calling 3rd party function inside using statement
How to reproduce:1. Open the "Crash_Excel.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual result Unity crashes... Read more
Loading a PNG file with Resources.Load<Texture2D> and Texture2D.LoadImag...
To reproduce: 1. Download attached project "PNG Load.zip" and open in Unity2. Open "test" scene3. Enter to Play mode4. Press "Load A... Read more
[Incremental Compiler] Unloading broken assembly error in console
To reproduce:Open attached project An error will pop out:Unloading broken assembly Packages/com.unity.incrementalcompiler/Editor/Plu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject