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0
votes
Fixed

[GLCORE][GLLEGACY] Setting matrix for material is not working

Graphics - General

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Jul 22, 2015

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Version/s: 5.2.0b4

Info: It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "M... Read more

1
votes
Fixed

LockReloadAssemblies is not working correctly

Window management

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Apr 22, 2015

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Version/s: 5.0.1f1

Reproducible on 5.0, 5.1, 5.2; Repro steps:1. create a new project and import "Case691571.unitypackage"; 2. Go to menu bar "Case 691... Read more

0
votes
Fixed

[ReflectionProbes] Disable reflection probes choices in mesh renderer fo...

Global Illumination

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Jul 20, 2015

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Version/s: 5.2.0b3

In deferred reflections aren't per object anymore, so option should be greyed and set to simple as it always acts like that. To repr... Read more

0
votes
Fixed

[WP8] Can't build any project (Failed to run serialization weaver)

WP8

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Jul 22, 2015

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Version/s: 5.2.0b4

To reproduce:1. Build any project for WP82. Build fails Read more

0
votes
Fixed

[WWW][Android][iOS] WWW.text and WWW.error properties have inconsistent ...

iOS

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May 04, 2015

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Version/s: 5.0.1p3

When WWW.error returns a failed status (4xx, 500, etc), the WWW.error property has a "java.io.FileNotFoundException" string logged o... Read more

0
votes
Won't Fix

[Canvas] Canvases rendering order doesn't depend on their positions in h...

UI

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Jul 20, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open attached project2. Open scene 'TestScene'3. Run it and notice that two canvas objects ('testCanvas1' and... Read more

0
votes
Fixed

Player crashes on launch if [RuntimeInitializeOnLoadMethod] is under #if...

Scripting

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Jul 20, 2015

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Version/s: 5.2.0b3

How to reproduce: 1. Open attached project2. Build to Standalone and run- Player crashes immediately after pressing play Read more

0
votes
Fixed
0
votes
Postponed

Add support for solution synchronization for Xamarin Studio

Scripting

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Nov 14, 2013

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Version/s: 4.3.0f4

To reproduce:1. Go to "Unity -> Preferences -> External Tools"2. Change the "External Script Editor" to Xamarin3. Create a new... Read more

6
votes
Fixed

[AntiAliasing][iOS] Crash in UnityBlitToBackbuffer when AntiAliasing is on

iOS

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Jul 21, 2015

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Version/s: 5.1.2f1

1. Open attached project2. Build to iOS3. On device screen will be black4. In quality settings "High Quality" preset disable Anti Al... Read more