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Anchor Max.y property is unnecessarily added to animation
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Select "Canvas>Image With Animation" game object4. Open anima... Read more
Japanese Hiragana characters don't work
How to reproduce: 1. Open attached project2. Build to WebGL and run- Notice how the Japanese characters don't show up on screen Read more
Mess while rendering UI images with no material
How to reproduce: 1. Open attached project2. Open scene Scene1.unity3. Select gameobject Canvas/Image2 or Canvas/RawImage24. Move it... Read more
Animator.GetParameter throws NullReferenceException
How to reproduce:1. Open the attached project2. Play test scene3. You will get NullReferenceException which is caused by Animator.Ge... Read more
Animation Editor generates extra frames for UI objects whenever record m...
How to reproduce: 1. Open attached project2. Open scene AnimationEditorBug.unity3. Open the Animation window4. Select the gameobject... Read more
Right side "Alt" second level keyboard input does not work on WebGL
Steps to reproduce:1. Download and open attached project "New Unity Project.zip"2. Build it for WebGL3. Change keyboard layout to de... Read more
Screen.currentResolution returns incorrect value when launching in full ...
1. Open attached Unity project.2. Build and run it as PC standalone.3. Make sure "Windowed" checkbox is unchecked.4. Click "Play!" b... Read more
NetworkAnimator NullReferenceException
NullReferenceException using NetworkAnimator in 5.2 Read more
[Crash/Native Plugin] Editor crashes while trying to load a native plugin
Reproduction steps:1. Open attached project in windows- Editor crashes immediately after opening Read more
[UI] Image Set to Tiled Crashes the Editor
The Editor will crash if an image uses sliced sprites with no empty space in the centre. Reproduction Steps:1. Open the scene 'Scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Highlights persist throughout Options Panels in the Rendering Debugger Window