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[VR] RenderTexture size keeps its highest value it had when changing Ren...
To reproduce:1.Open attached project.2.Open and play "Scene.VR Bugs" scene.3.Press "Space" key in keyboard, settings panel should ap... Read more
[WebGL] Audio Clip length and sample count are both returned as 0 when u...
Steps to reproduce: 1. Open attached project2. Open and play 'Test' scene3. Open Console tab, see all three (WWW.audioClip, WWW.GetA... Read more
Built project doesn't show correctly encoded Japanese letters in player ...
To reproduce:1.Open attached project, check Input settings, notice input tabs named in Japanese letters .2.Build and run project.3.C... Read more
[iOS][monoAttempting to JIT compile method 'System.Linq.OrderedEnumerabl...
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Build to iOS and run- Note the error in the console: ExecutionEn... Read more
Increased texture memory usage on LoadRawTextureData
If you use LoadRawTextureData to import an ETC texture instead Resources.Load, you will get more memory usage. Read more
MD saves breakpoints on absolute paths
-e: MD stores the breakpoints for files with an absolute path which breaks these when you copy your project to some other place -rep... Read more
[Canvas] Images change their position and rotation after disabling and e...
Reproductions steps:1. Open attached project2. Open scene "TestScene"3. Disable the "CanvasTest" GameObject4. The images under the c... Read more
MD breaks on different method for function breakpoint
-e: when you make a function breakpoint for Update() in a script MD debugger stops at another Update() from the editor 1st -repro:--... Read more
[MSAA] MSAA doesn't work with RenderToCubemap
To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more
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