Search Issue Tracker
SyncVar with ScriptableObject doesnt work
SyncVar with ScriptableObject doesnt work. In 5.2 the client crashes when trying to sync the variable. In 5.3 there is an error mess... Read more
(OSX) Plugin crash after loading asset bundle scenes
-e: see title -repro:--build attached repro project for webplayer--run in Safari--see it cycle through different environment--NOTICE... Read more
Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce:1. Open attached project2. Open "test" scene in "Scenes"3. Press "play"The editor should crash. That is happening becau... Read more
[iOS] NullReference on app minimization when Socket.Select is used with ...
1. Open attached project2. Build to iOS with IL2CPP3. When project is running minimize app4. XCode will throw NullException5. Return... Read more
NetworkClient.Disconnect does not remove transport layer host
NetworkClient.Disconnect does not call NetworkTransport.RemoveHost() to remove transport layer host. So doing connect/disconnect 16 ... Read more
Network Authority problems
Authority is not setup correctly for NetworkIdentity objects in the scene. When NetworkServer.SpawnObjects() is called, for objects ... Read more
Tooltip value doesn't get passed to the PropertyDrawer
To reproduce:1. Open attached project2. Open test scene3. Select tooltip4. Move mouse over the Test field5. Notice that tooltip does... Read more
Editor crashes when stopping scene
To reproduce:1. Open attached project2. Play start scene3. select any object in scene4. Press stop5. Editor crashes Read more
[Crash] Unity crashes after SetTargetBuffers and GameObject.SetActive(fa...
To reproduce:1. Open attached project2. Play test scene3. Editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message