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[ScriptExecutionOrder] LateUpdate() doesn't always trigger
Steps to reproduce:1. Download and open attached project "Anima.zip"2. Load and play the scene "animator_with_lateupdate"3. Observe ... Read more
Hierarchy reorders itself when entering playmode
To reproduce:1. Open project.2. Open scene "example"3. In the hierarchy tab, drag the cube prefab so that the order is "camera, ligh... Read more
Crash when opening asset store
- Create a new project- Go to File -> New project and create another project- Open the Asset Store window and Unity crashes Seems... Read more
[AssetBundle] Building asset bundle in Unity 5.2 when it was built in Un...
How to reproduce:1. Download AssetBundles demo project https://unity3d.com/learn/tutorials/topics/scripting/assetbundles-and-assetbu... Read more
Mecanim Transitions animate differently in 5.2 than in 5.1
To reproduce:1. Open the project with 5.2 or 5.32. Open the scene "main"3. Press "play"Notice that the "arm" rotates counterclockwis... Read more
Crash on Scene Load
To reproduce:1. Open attached project2. Open test scene3. Editor crashes Read more
Mask component is not masking its child
Reproduction steps:1. Open "Maskbug" scene in (\Assets\Scenes\LoadingScenes\Maskbug.unity)2. In scene view the image of the PS4 cont... Read more
NetworkBehaviour with generic parameter cause unetweaver error
NetworkBehaviour with generic parameter cause unetweaver error. Read more
2dRectMask creates a lot of GC Alloc (2.3kb) because of Canvas.SendWillR...
- open the attached project- open the scene called garbage- activate the profiler- play the scene- observe the GC Alloc for Canvas.S... Read more
LayerMask.LayerToName(int) is reporting incorrect values
To reproduce:1. Open the attached project and the 'LayerMaskBug' scene.2. Review the 'LayerMaskCheck' script. Note that script feeds... Read more
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