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[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more
[Physics2d] Collider2d.attachedRigidbody throws exceptions from destroye...
To reproduce:1. Open attached project2. Open scene test3. Enter play mode. Cubes will start moving into a green square, which destro... Read more
[Input] Input.GetAxis always returns 0 in a built game
Reproduction steps:1. Open attached project2. Open scene "Main"3. Run the game in editor4. Move using WASD keys (success!)5. Build t... Read more
[TreeCreator] tree's nodes don't have parameters
How to reproduce:1. Create a new project2. Create a Tree3. Select the node in the inspector4. Notice that parameters are missing5. Y... Read more
[Perforce] Unity deletes contents of p4tickets.txt if no password supplied
To Reproduce: 1. Connect to a password protected p4 server with p4v.2. Create an empty project in Unity, set VC to Perforce add conn... Read more
Unity 5.1.1 broke Input.GetKey for Linux standalone
-e: seems like the keys are never released -repro:--import attached scene--play in editor--press up or down key--notice it is shown ... Read more
Input field value changed broken behavior on mobile devices
Steps to reproduce: 1. Open the attached project2. Open and play the scene3. Select the first input field4. Enter some text5. Notice... Read more
[Hinge Joint] If Connected Body is disabled crashes on object enable
Enabling game object, which has hinge joint and joint's connected body is other disabled game object crashes editor. Steps to reprod... Read more
[iOS] HandHeld.PlayMovie doesn't work correctly in Landscape mode on iOS6
To Reproduce: 1. Deploy the attached project to an iOS6 device.2. Rotate the device to landscape mode.3. Play video in any mode.4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically