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0
votes
Fixed

UI elements not shown if position on Z axis is more than 1000

UI

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Jun 14, 2015

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Version/s: 5.1.0f3

Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more

0
votes
By Design

Adding scene with OpenSceneAdditive and disabling Continuous baking caus...

Global Illumination

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Jun 12, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Create new scene. Remove "Directional light" (for ease of seeing a bug)3. Right-click... Read more

1
votes
Won't Fix

Mask turns pink when mask is toggled during the pause

UI

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Jun 12, 2015

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Version/s: 5.1.0f3

How to reproduce:1. Open the attached project2. Play the scene and press pause3. Select the MaskImage element4. Try toggling the Sho... Read more

0
votes
Fixed

Deferred: AO texture not taken into account anymore in 5.2

Shaders

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Jun 03, 2015

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Version/s:

1. Make a new project in 5.2.0a1; set deferred path2. Place an object, that uses the Standard shader and has an AO texture--or--Load... Read more

0
votes
Fixed

[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...

Global Illumination

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Enter play mode5. Select cube and change color on SetEmissiv... Read more

0
votes
Fixed

DrawMesh memory leak in -batchmode

Deployment Management

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build attached project for windows2. Run build using -batchmode Read more

7
votes
Fixed
3
votes
Won't Fix

[DX11][VM] Editor UI panes wrong color/intensity when ran on Mac inside ...

Themes

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Aug 04, 2014

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Version/s:

Something either wrong in our DX11 code, or in Parallels/VMWare emulation of it. Seemingly has been a problem all the way from 4.3 t... Read more

0
votes
Fixed

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