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UI elements not shown if position on Z axis is more than 1000
Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more
Adding scene with OpenSceneAdditive and disabling Continuous baking caus...
Steps to reproduce: 1. Open attached project2. Create new scene. Remove "Directional light" (for ease of seeing a bug)3. Right-click... Read more
Mask turns pink when mask is toggled during the pause
How to reproduce:1. Open the attached project2. Play the scene and press pause3. Select the MaskImage element4. Try toggling the Sho... Read more
Deferred: AO texture not taken into account anymore in 5.2
1. Make a new project in 5.2.0a1; set deferred path2. Place an object, that uses the Standard shader and has an AO texture--or--Load... Read more
[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Enter play mode5. Select cube and change color on SetEmissiv... Read more
DrawMesh memory leak in -batchmode
To reproduce:1. Build attached project for windows2. Run build using -batchmode Read more
[DX11][VM] Editor UI panes wrong color/intensity when ran on Mac inside ...
Something either wrong in our DX11 code, or in Parallels/VMWare emulation of it. Seemingly has been a problem all the way from 4.3 t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions