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0
votes
Fixed

Can't run Coroutines on another Component

Scripting

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May 14, 2015

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Version/s: 5.0.1p1

How to reproduce: 1. Open attached project (the fixed version)2. Open scene Main.unity3. Play the scene- The console should print 10... Read more

1
votes
Duplicate

[Layout] Horizontal scroll bar in the Animation window doesn't extend au...

Animation Window

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Jun 10, 2015

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Version/s: 5.1.0f3

Repro steps:1) Open any project and Animation window in it2) Create new animation and add any property3) Drag last keyframe to the r... Read more

1
votes
Fixed

[ UnityYAMLMerge ] crashes when given specific scenes to merge

Version Control

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May 18, 2015

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Version/s: 5.0.2f1

Reproduction steps:1. Download scenes provided by the user (UnityYAMLFail.zip)2. Try merging them using the UnityYAMLMerge tool3. Un... Read more

0
votes
By Design

[Texture3D] Creating Texture3D with 1k or 2k sizes crashes unity

Scripting

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Jun 10, 2015

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Version/s: 5.2.0a1

Unity crashes when you try to create Texture3d with 1k or 2k dimensions. For some pc it crashes always for other pcs only when you h... Read more

5
votes
Fixed

[OldGUI][Linear] Legacy GUI are way brighter in the Editor than in build...

IMGUI

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Jun 10, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Notice how bright the button and the image looks l... Read more

0
votes
Fixed

NetworkProximity checker exception

Networking

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Jun 11, 2015

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Version/s:

NetworkProximity checker exception when entering a scene. Read more

0
votes
Fixed

NetworkManagerHUD confuses online state when multiple clients exist

Networking

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Jun 11, 2015

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Version/s:

NetworkManagerHUD confuses online state when multiple NetworkClient instances exist. It shows the wrong buttons in the HUD after dis... Read more

0
votes
Fixed

[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...

WP8

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Jun 11, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more

2
votes
Fixed

Scene view is still tinted in play mode when Navigation window is on

Scene/Game View

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May 16, 2015

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Version/s: 5.0.2p1

1. Set a clearly visible Playmode Tint colour2. Set '2 by 3' layout3. Enter play mode4. Observe that if the Navigation or Occlusion ... Read more

0
votes
Fixed

DX11 refcount assert printed in editor with some 3rd party tools

Graphics - General

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Jun 11, 2015

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Version/s: 5.2.0a2

There are many situations when this assert gets printed to the Console:refCount == 0 (D3D11Utils.cpp Line: 117) One way to reproduce... Read more

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