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Tooltips for controls overlap Collaborate menu
Reproduction steps:1. Open the attached project;2. Select one of the gameObjects in the Hierarchy (Main Camera or Light);3. Open the... Read more
[OSX] Speedtree selection outline blinks when moving viewpoint in the Sc...
Steps to repro: 1. Open attached project and t1 scene on OSX;2. Select 'Broadleaf_Desktop' gameobject;3. Move viewpoint in the scene... Read more
[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce:1. Open project2. Open 'Scene'3. Play scene Expected: scene will be played and game object will be animatedActual: edit... Read more
[MacOS] Unity 2017.1a6 cannot be launched on MacOS
[MacOS] Unity 2017.1a6 cannot be launched on MacOS To repro:1. Install Unity 2017.1a6 on MacOS.2. Launch Unity. Actual result: It wo... Read more
Editor crashes in GameObject::ActivateAwakeRecursivelyInternal when undo...
To reproduce: 1. Create new project2. Create Empty GameObject3. Add Rigidbody and Box Collider to gameobject4. Create a prefab of ga... Read more
[IL2CPP] Crash on "ProduceClone() [inlined] GetType at BaseObject.h:252"...
Reproduction steps:1. Open the attached project.2. Play the "LoaderScene" scene.- Model loads successfully.3. Build and run it for i... Read more
SkinnedMeshRenderer shape emitter linked to an Animator without correct ...
To reproduce: 1.Download and open attached.2.Open "asdf" scene.3.Select "Particle System" gameObject.4.Observe the crash. Expected r... Read more
Build & Run button does not build, throws an error
To reproduce:1. Open a new project;2. Press File > Build & Run (or Ctrl+B);or2. Press File > Build Settings... > Build ... Read more
[Rendering][Shader] Default Standard Terrain material is overspecular
Steps to repro: 1. Open attached project and 't1' scene;2. Notice that there is terrain with Default Standard terrain shader; Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS