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Dragging sprite to Inspector field creates the extra object in the Scene...
Regression from 5.6.0p1 Steps:1. Open attached project2. Create a new material3. Drag the texture/sprite to Albedo through the Scene... Read more
[VP8]Unable to read movie header error when transcoding video to VP8 cod...
To reproduce:1. Add video to the project2. Enable transcode3. Set custom dimensions to 2x24. Set codec to VP85. Hit apply Actual: Er... Read more
[iOS][Metal][Lighting] Reflection Probe, refresh mode (On Awake) differs...
Reproduction steps:1. Open the attached project.2. Make sure Metal graphics API is selected.3. Build and run it for iOS.4. Notice th... Read more
[VR] Build w/ Point Light and VR enabled crashes
Steps to reproduce:1) Download and open attached project "VR_light_crash.zip"2) Make sure VR mode is on3) Add "vr_light_crash" to th... Read more
[Mobile] Realtime shadows pixelate on OpenGL
Steps to reproduce:1. Download "889729 repro.zip"2. Build to iOS3. Deploy the project to iOS device.4. On iOS device, click anywhere... Read more
Image effects dont work in scene view
Image effects dont work in scene view. Reproducible in 5.60f3, 2017.1b1 Read more
"Transparent" render queue treats passes differently than "Geometry" or ...
Reproduction steps:1. Open project attached(PassSorting23.zip)2. Open scene "PassSortingTogether"3. Open Frame Debugger4. Change Ren... Read more
Animated material color always returns default value at runtime
To reproduce: 1. Open project, attached by tester2. Open scene, if not open3. Press Play4. Press X on the keyboard, which prints the... Read more
Null reference exception on entering play mode when an Image with Mask c...
1. Download project "990515 repro.zip"2. Open the scene "test560"3. In Hierarchy window, select Image gameobject4. Enter play mode5.... Read more
Exception rises in Console if user presses Build & Run in newly created ...
Regression from 5.6.0p1 Steps:1. Create a new project2. Press "File -> Build & Run"==>UnityEditor.BuildPlayerWindow+BuildM... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used