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Collab - Linking a prefab to another is visible only to the creator of t...
Assuming the user has a Collab-enabled project, that his first commit has been done and that the scene contains prefabs with exposed... Read more
Time and FixedTime progresses if a MonoBehaviour with OnDrawGizmos exist...
Reproduction Steps:1. Import attached project.2. Open "TimeTest" scene.3. Select "Test Object" in Hierarchy.4. Move it around in the... Read more
Animator component causes Editor to crash (in "mono_add_process_object")...
Reproduction Steps:1- Open the reproduction project.2- Open scene "Crash.unity".3- Enter and exit play mode repeatedly and quickly. ... Read more
Animation doesn't preview if sprite's animation has been edited
How to reproduce:1. Open the attached project "888521animationTest.zip"2. Open test scene and make sure that animation window is ope... Read more
"Sprite Mode" is not auto-populated when switching Texture Type to "Spri...
"Sprite Mode" is not auto-populated when switching Texture Type to "Sprite (2D and UI)" 1. Create a new project in 3D mode2. Right-c... Read more
RigidBody set to Interpolation mode throws an error
Reproduction steps:1. Open the attached project "RigidBodyBug.zip";2. Open the only one Scene in the Assets;3. Enter a play mode;4. ... Read more
Crash in UI::Canvas::MarkAllNestedCanvasesDirty() when exiting a scene
Steps to reproduce:1. Open the project attached2. Enter Play mode3. Wait 2 seconds for the initial animation to end4. Click "Back" i... Read more
Unity crashed when setting game object as a Particle System's Skinned Me...
Steps to reproduce:1. Download TestCrash2.zip and open "crash" scene2. Select "Group57466_Arm" game object (Hierarchy MannequinRigge... Read more
[Inspector] Integer fields are displayed instead of values for serialize...
Serialized enums, that derive from abstract classes are shown as integers in the Inspector. Steps to reproduce:1) Open the latest at... Read more
[Mobile] Realtime Reflection probes reflect objects as static
Steps to reproduce: 1) Download attached project 'ReflectionAndroidCameraBug.zip' and open in Unity2) Open scene 'BugScene'3) Make s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row