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Opening Collaborate project on another Unity version, warning in Collabo...
After opening a Collaborate project, warning in Collaborate window appears that Unity version has changed. Pressing "click here for ... Read more
Anchored Position fails to set value if it is not read before assigning ...
To reproduce: 1. Open project 2. Play 'test' scene 3. Click button1 4. Click button2 Expected: both times '(0, 0) ' messages will b... Read more
int collision for Shader.PropertyToID and Animator.StringToHash
To reproduce: 1) Open attached project and scene 2) Play it 3) Wait a while (it can take anything up to 100 iterations for it to be ... Read more
Calling CancelInvoke() and exiting play mode at the same time crashes ed...
To reproduce: 1. Open project 2. Open and play 'PC_Demo_Stripped' scene 3. Exit Play mode when particle hits the wall 4. Repeat 3rd ... Read more
Visual Studio Code can't start debug, because "Multiple targets ... runn...
Reproduction steps: 1. Create a New Project 2. Create a Script and open it with Visual Studio Code 3. Try to debug Expected Result... Read more
Ping.DestroyPing crashes the Editor in Ping::Release
To reproduce: 1. Open the project, attached by the user (PingCrash.zip) 2. Open the "Main" scene 3. Enter Play mode 4. Wait for 5 s... Read more
[VCS] Connection detail fields show up empty after values have been set
Steps to reproduce: 1. Create new project in perforce workspace 2. Enable VCS perforce integration in editor settings 3. Enter valu... Read more
[UI] Skybox material is retained even after being removed from lighting ...
Steps to reproduce: 1. Create a new project, or alternatively download SkyboxBug.zip project 2. Open the Lighting Settings window 3.... Read more
Unity Remote Setting Learn more link is leading to a non existing web page
How to reproduce: 1. Open "New Unity Project(21)" 2. Enter Window -> Unity Analytics -> Remote Settings 3. Click on Learn more Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map