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[Android] Application crashes on launch (non development mode build)
Reproduction steps:1) Open any project (attached empty)2) Build with development mode disabled3) Run it on any Android device-- Noti... Read more
VR, occlusion and real time lights
A scene with realtime light, bake occlusion and then run the scene. At certain angles the light is disabled for the SteamVR camera. ... Read more
Cloth Sleep Threshold has inconsistent result when value is set to about 5
To reproduce:1. Create a new project.2. Create "Cube" in Hierarchy.3. Add Cloth component to the Cube.4. And set Cloth's "Sleep Thre... Read more
[UI][TerrainInspector] Typo in 'Paint Details' tab tooltip
Steps to repro: 1. Create new project;2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);3. In Terrain Inspector h... Read more
False default system language is returned when running Application.syste...
To reproduce: 1.Download and open "Test_language_5.5.2.zip" project.2.Attach TEST.cs script to "Main Camera" Game Object.3.Enter pla... Read more
[VR | Editor] Camera preview does not work for VR enabled Camera
1) Note the Playsettings:-- have VR Supported checked-- Split Stereo is the preferred SDK-- Oculus is the Secondary SDK2) Enter Play... Read more
Crash in VREyeTextureManager::BlitToBuffer when calling SystemInfo.devic...
To reproduce:1. Open attached project;2. Open "CrashTest" scene;3. Make sure VR is enabled;4. Enter Play mode. Expected result: when... Read more
OnPostRender executes at the wrong time ignoring Camera depth if Viewpor...
When using a multiple camera set-up to render individual parts of the scene, using OnPostRender will run scripts at the wrong time i... Read more
Prefab script references missing from an imported package
Steps to reproduce:1. Create new Unity project3. Import Easy_Save_v2.7.1p1 package4. Notice that both prefabs in EasySave2/AutoSave ... Read more
Canvas scale is not refreshed after maximizing Game View
Reproduction steps:1. Open project attached (NoScale.zip).2. Open scene "Repro".3. Set screen screen Aspect ratio to 16:9 (it will a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used