Search Issue Tracker

0
votes
Fixed

Broken link to UI.InputField.OnChangeEvent.html

Docs - Infrastructure

-

Apr 08, 2015

-

Version/s: 5.2.0a2

from UI.InputField-onValueChange.html Read more

4
votes
Duplicate
0
votes
Fixed

[IL2CPP][Audio] Resetting audio settings via script causes crash

iOS

-

Apr 07, 2015

-

Version/s: 5.0.0f4

1. Open attached project "repro_687551"2. Build to iOS IL2CPP3. Project will crash on device Note: no repro on mono backend Read more

1
votes
Fixed

Android TouchScreenKeyboard not always returns value to InputField for s...

Android

-

Apr 07, 2015

-

Version/s: 4.6.4p2

Using Android TouchScreenKeyboard, does not always returning value to uGUI InputField on some devices Read more

0
votes
Fixed

[UI:Inputfield]Text doesn't get saved if you don't tap "Done" or "Ok" on...

Android

-

Apr 05, 2015

-

Version/s: 5.0.1f1

When you are writing into input field and tap outside keyboard to close it, the text doesn't save - you must click Ok/Done for that. Read more

0
votes
Fixed

[WSA] 'Build' button does not work when 'C# projects' are enabled

Windows Store Apps

-

Apr 08, 2015

-

Version/s: 4.6.4p1

1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more

0
votes
Fixed

Asset Serialization - Force Text ... This will crash the editor when loa...

Asset Loading

-

Apr 07, 2015

-

Version/s: 5.0.0f4

Steps to reproduce:1. Open attached project's scene "test".2. Duplicate ROOT game object.3. Check that Edit -> Project Settings -... Read more

7
votes
Fixed

Using special folder named "~" throws warnings that the files inside it ...

Scene Management

-

Apr 08, 2015

-

Version/s: 5.0.1f1

How to reproduce: 1. Create a new project2. Open the project /Assets folder using Explorer/Finder3. Create a folder named '~'4. Put ... Read more

9
votes
Won't Fix

IPointerExitHandler.OnPointerExit not triggered if object below pointer ...

UI

-

Apr 04, 2015

-

Version/s: 5.0.1f1

Reproduction steps:1. Open the user project "UnityBugs"2. Open the scene "HoverBug"3. Enter play mode4. Hover the UI panel in the sc... Read more

0
votes
Fixed

Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...

Assets Management

-

Apr 06, 2015

-

Version/s: 4.6.3p4

Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.