Search Issue Tracker
[iOS][Touch] Stylus Pressure value is not normalized
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/121 This is also the case with old Input on iOS, ... Read more
[Editor][Touch] TouchControl.pressure is not initialized
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/141 Try to do Touchscreen.current.touches[0].pres... Read more
[OSX][Keyboard] When Caps Lock is active, the key is always read as pres...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/143 The Control.ReadValue() is always bigger than... Read more
Editor crashes on StripPrefabObjectsWhichAreNotReferenced after adding M...
Steps to reproduce:1. Open attached Unity project2. Open "GameObject" prefab in Prefab Mode3. Add a Mesh Renderer component to it in... Read more
Package contains additional references to Unity editor libs when setting...
To reproduce:1. Open the user's attached project2. Build the package using the Test->Export Test Package menu at the top3. Import... Read more
[WebRequest] Occasional "Unable to complete SSL connection" errors with ...
Steps to reproduce:1. Open QA attached project2. Open SampleScene.unity3. Build and Run the project on Android device (at least on 5... Read more
Game is runs in Fullscreen instead of Windowed mode when changing the bu...
How to reproduce in 2018.2, 2018.3:1. Open new empty project2. File>Build Settings...>Player Settings3. Set Fullscreen mode to... Read more
[Wild Crash] Editor crashes on HomeWindowHandler::LearnTabOpenedCallback...
How to reproduce:1. Open Unity editor -OR- 1. Open Unity editor2. Enter play mode -observe the crash Users reproduced this issue wit... Read more
[Android] Button cannot be pressed on the right/bottom half of the scree...
Repro steps:1. Open attached project2. Build and Run on Android3. Click the huge button twice to change the resolution4. Rotate phon... Read more
NullReferenceException is thrown when using Pointer Enter Event Trigger ...
How to reproduce:1. Open attached project "BUG-RAYCAST"2. Enter Play Mode3. Move mouse cursor on cube Expected result: Event Trigger... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes