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Votes

0

Found in [Package]

0.0.9-preview

Issue ID

1091536

Regression

No

[OSX][Keyboard] When Caps Lock is active, the key is always read as pressed.

Package: Input System

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Priority: 7Not yet prioritized for a release

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Severity: 3Secondary functionality broken

Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/143

The Control.ReadValue() is always bigger than 0 for CapsLock key when the cap lock is active, which also affects the Control.isPressed value.
This is different from the Windows standalone build.

Rene-Damm commented on Jun 15
Not sure we'll be able to get a different read here. Pretty sure that on the OS side, given that it's a key with a "lock" state, the press and release we get is for the lock state and not the key press. But maybe we can drop a level lower and look at the actual key state to still read press and release.

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