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Can't create prefabs from Scene objects
1. Open attached project (or simply import Mecanim Example Scenes into a new project)2. Open Animator Controller scene3. Drag the U_... Read more
Unity crashes while building on 'Repacking sprite aliases'
Steps to reproduce:1. Open attached project to the case http://fogbugz.unity3d.com/default.asp?679904.2. Build scene 'scene_splash_m... Read more
AddEvent() in StateMachineBehaviour crashes Unity
To reproduce the bug please follow the steps1. Open "case_679823-Repro" project2. Open "ReproScene" scene3. Run SceneUnity crashes. ... Read more
webGL building and running documentation links to a dead link and has a ...
1) What happenedThe webGL building and running documentation links to a dead link and has a TODO in it -repro:--go tohttp://docs.uni... Read more
Alpha Numeric Sort in Preferences is not listed in the docs
Alpha Numeric Sort option in preferences is not pictured or described in the documentation. It's an option that enables a new button... Read more
Crashes while building assets for scene 0
Steps to reproduce:1. Open attached project '679591.zip'2. Try to build scene 'u'.3. Unity freezes on 'building assets for scene 0' Read more
Moving generated mesh in play mode causes crash
To reproduce the bug please follow the steps1. Open "case_679817-Virtual_Warefare" project2. Open scene3. Run scene in editor4. Try ... Read more
Calling Wait on a new Version Control Task object crashes the Editor
Execute this code and Unity will crash:var t = new UnityEditor.VersionControl.Task ();t.Wait (); Maybe Unity should guard itself som... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand