Search Issue Tracker
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[Prefab] Undo skips prefab unparenting
To reproduce the bug please follow the steps1. Create new project2. Create new GameObject3. Create new prefab for GameObject4. Creat... Read more
[OSX] Build with '&' in name fails to start
Steps to reproduce: 1. Create a new Unity project on a OSX machine2. Build the project for standalone with an ampersand (&) symb... Read more
[Cubemap] Not all Cubemap importing options are exposed in the scripting...
There's no way from script to access options such as Mapping and Fixup Edge Seams. It would be useful if those options was exposed s... Read more
Using GetCurrentMethod causes exceptions on WebGL
Steps to reproduce this issue: 1. Open the attached project2. Build&Run on WebGL3. Press button4. It invokes GetCurrentMethod an... Read more
PluginInspector properties are not taken into account when building player
Steps to reproduce:1. Open attached project.2. Open scene 'PluginInspectorIssue'.3. Check .dll properties:Plugins\x86\KurdifyEngine.... Read more
[Raycast] When terrain is changed but not saved, RaycastHit.point return...
Steps to reproduce this issue: 1. Open 'TerrainRaycastBug' project2. Open 'TerrainRaycastBug' scene3. Switch to scene view4. The red... Read more
[Deferred Rendering] Objects receive shadows regardless of their rendere...
To reproduce the bug please follow the steps1. Create new project2. Open new scene3. Change rendering path to "Deferred" (Edit>Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field