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"1/Mathf.Abs(-0f)" returns -Infinity instead of +Infinity
Steps to reproduce: 1. Open attached project and scene named "main". 2. Press play button. 3. Notice the output of "Console" window:... Read more
Unity crashes when loading a new level
Steps to reproduce: 1) Extract and open the project (TDS.zip). 2) Open scene 'first.unity'. 3) Enter playmode. 4) Wait for a few sec... Read more
[Android] GPU Skinning drops performance severely when using Skinned Mes...
To reproduce: 1) Open attached project and scene in it 2) Make sure GPU Skinning in Player Settings is enabled 3) Build and run on A... Read more
Terrain grass is missing if created at runtime
Reproduction steps: 1. Open attached project "terrain_bug" 2. Make sure that "DummyTerrain" and "LayerTest" are included in the buil... Read more
[CacheServer] Cache server fails to validate a prefab that is created au...
Steps to reproduce: 1. Open attached project 2. Delete the 'torus.prefab' asset 3. Connect the editor to a cache server (just launc... Read more
Mask component doesn't add Image component in spite of dependency
Steps to reproduce: 1. Open attached project "scrollRectAndMask" 2. Open "repro" scene 3. Navigate Canvas>Panel>GameObject in hierar... Read more
DX9 as API and OpenVR in the list crash editor on play
Steps to reproduce: 1. On new project, open player settings 2. Change Windows API to DX9 (top most) 3. Turn on VR support and add Op... Read more
Cutout letter in Animation Window
Steps to reproduce : - open the Animation Window and notice the Dopesheet button *Note: Regression from 5.3. Read more
Memory Leak in GfxDriver memory when unloading models
How to reproduce: 1. Open attached project 2. Open scene Scenes/Online/SOFP.unity 3. Build to iOS and run - The build can take up ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects