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Lightmapping produces artifacts on OSX with Intel Graphics cards
How to reproduce: 1. Open attached project on an OSX machine with an Intel Graphics card2. Open scene BrokenLighting.unity- Note the... Read more
Impossible to edit Skinned Mesh Renderer bounds after disabling and re-e...
To reproduce:1. Create new project2. Create empty gameobject and add cloth component3. Disable and re-enable gameobject (or save sce... Read more
Changes not saved to prefab are considered as changes to scene without c...
Changes to game object (unsuccessful to find which changes exactly) not saved to prefab are considered as changes to a scene which h... Read more
[IL2CPP] Marshal.SizeOf dosen't work with types which have an explicitly...
To Reproduce: 1. Deploy the attached project with Il2CPP. 2. Notice the, error: ArgumentException: Type 'CustomType' cannot be marsh... Read more
Incorrect Pre-Build event command line on Universal build
Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from ... Read more
[iOS] Build & Run doesn't work with Xcode 6.3
To Reproduce: 1. Build & Run any project.2. Notice that the Launch Screen of Xcode 6.3 beta is opened.3. But the project itself ... Read more
Unclear error message when building fails due to non-ASCII username on W...
Steps to reproduce: 1. Create user account with non-ASCII characters2. Create project in a simple path only containing ASCII charact... Read more
[WebGL] TypeLoad Exception with Auto-Properties in build
To reproduce:- Open the project and build to webgl- Observe errors:TypeLoadException: A type load exception has occurred.System.Type... Read more
Android does not write $, % and & symbols in app name
Android does not write $, % and & symbols in app name, they are replaced with underscore ("_") Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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