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Error when trying to append a project after removing 'Unity-iPhone Tests...
To Reproduce: 1. Open the attached project.2. Build to iOS, make sure to Append to the existing project in the "XCode-iOS" folder.3.... Read more
[Raycast] Raycast is not ignored when using 'IgnoreRaycast' layer
Steps to reproduce this issue: 1. Open the attached project2. Open 'ScaleOnMouseEnter' scene3. It has 2 cubes and 2 other 'blocking'... Read more
force-opengl: scene gizmo not displayed correctly
-e: the scene gizmo is barely visible when starting the editor with force-opengl -repro:--start unity with -force-opengl--look at sc... Read more
Editor crash on baking lightmaps
-e: see title -repro:--start editor with -force-opengl option--open attached project--open "XP testing" or "light probes" or "realti... Read more
[BugReporter] Doesn't update file/folder size
To Reproduce: 1. Open the bug reporter in a non empty project.2. Delete some file from the project folder.3. Click preview, notice t... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots... Read more
Shaders > Writing Shaders link to 'Resources section' broken
Shaders > Writing Shaders link to 'Resources section' broken .../Manual/ShadersOverview.html pageAt the bottom link to 'Resources... Read more
Shaders > Standard Shader page misses info about 2 types of
Shaders > Standard Shader page misses info about 2 types of Standard Shader .../Manual/shader-UniversalShader.htmlThis page looks... Read more
[DXT] High frequency details in normal maps cause artifacts in DXT compr...
A lot of content-creation packages for PBR allow the creation of normal maps alongside texturing. Often these will overlay high-freq... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12