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Outdated docs
Outdated docs 1. What happened 2. How we can reproduce it using the example you attachedThe page file:///C:/Program%20Files/Unity%20... Read more
Outdated image
Outdated image Page file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/class-Transition.htmlhas old ima... Read more
Graphical Error on iPad Air 2
Rendering errors seen on iPad Air 2 using a project that works fine on other iOS devices. Read more
suggestion about class-TextureImporter.html
page: http://docs.unity3d.com/Manual/class-TextureImporter.html Missing a description of the Alpha Is Transparency option that now e... Read more
[Cache] Pointing GICache to a folder with lots of irrelevant data tempor...
If GICache is pointed to a folder with huge amounts of files and folders, Unity does not show any progress and just locks up while i... Read more
Scene Render Settings are gone
Manual/class-RenderSettings.html and other pages still reference Scene Render Settings, but these have been moved under Lightning se... Read more
UI.InputField documentation has some broken Variable names
UI.InputField documentation has some broken Variables. Instead of their names UI.Input field is displayed.http://screencast.com/t/uN... Read more
/Manual/StateMachineTransitions.html pictures don't load
/Manual/StateMachineTransitions.html there's two pictures, both of them show a "missing picture" mark Read more
First sentence of Manual/BlendTree-2DBlending.html needs fixing.
"The first option in the Inspector of a Blend Node is the The Blend Type." Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used