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This STV build crashes bootloader
This only happens when you add the STV installer over this build, which is why no other STE reported it. Severity 1 for STV. Version... Read more
GetSiblingIndex always returns zero in standalone builds
To reproduce:1) Open the test scene in editor2) Start the play mode and see the sibling index is 1.3) Build the project and run it.4... Read more
Deactivating a Collider component that's been set to ignore collisions w...
To reproduce:1. Create new project2. Download attached script and attach it to empty game object3. Press play4. Press Space bar5. Ed... Read more
Component order on GameObject is not stored when new components are adde...
To reproduce:1. Create new project2. Drag main camera to project window3. Add any component to Main Camera game object4. Move up tha... Read more
Selecting the Edit Collider tool and then attempting to select a differe...
How to reproduce: 1. Open a new (2D) project2. Create a Quad3. Replace its Mesh Collider with a 2D collider (like Polygon or Box)- M... Read more
Holding Alt does not override the Edit Collider tool
How to reproduce: 1. Open a new (2D) project2. Create a Quad3. Replace its Mesh Collider with a 2D collider (like Polygon or Box)4. ... Read more
[SaveScene] child objects are saved, even though parent is marked as Don...
If you save scene with method "EditorApplication.SaveScene(string, bool)", objects with "hideFlags.DontSave", still have their child... Read more
Transition from AnyState to Up/Exit are not working.
fixed in 3d5effaf22364dd5a87e9933847d1fc2d03c2a02 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field