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After collision with plane, particles return to 0,0,0 position
Reproduction steps:1. Open project attached (CollisionRepro.zip).2. Open scene (bug_report_particle_collision_rotating_collider)3. P... Read more
Collab - Laptop sleep will sometimes put Collab in an unrecoverable state
Happens VERY rarely on very specific circumstances (WiFi, laptop user, closes lid on his computer with Unity active) Assuming user h... Read more
Collab - Collab window will display 0 changes when there actual changes ...
Assuming the user has a collab-enabled project, has done his first publish (this is not necessary, however) and there are some files... Read more
Transform Validate Issue with Rect Transforms
A debug version of Unity editor or any player running this scene with asserts, will assert and not recover. 1. Run the scene Test2. ... Read more
Standard and Surface shaders generate artifacts when compression is enabled
When the build target is switched to a mobile platform, it is observed that standard and surface shaders can render artifacts when c... Read more
Freeze in the Editor when Particle System and Sub Emitter are sending Co...
To reproduce:1. Open attached project;2. Open "Behavior" scene;3. Click on "Particle System" in hierarchy;4. Click on "sub emitter" ... Read more
When the prefab which has the missing script is instantiated, the color ...
Reproduction steps:1. Open the attached project;2. Click on the prefab "Test Object" and drag it into Hierarchy window;3. Observe th... Read more
[WSA] Player crashes on exit/on being minimized when built with D3D buil...
Steps to reproduce:1. Open any Unity project2. Build WSA Universal 10 SDK, Build Type - D3D3. Open VS solution4. Deploy on local mac... Read more
Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce:1. Open repro project2. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6, 5.5... Read more
Unity crashes at CreateNullGfxDevice (repro using Super Text Mesh Plugin)
Unity crashes at CreateNullGfxDevice.Unity crashes when "<q=anybutton>" is pasted to the Text field of Super Text Mesh compone... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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