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0
votes
Not Reproducible

Impossible to edit Skinned Mesh Renderer bounds after disabling and re-e...

Graphics - General

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Feb 19, 2015

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Version/s: 5.0.0f1

To reproduce:1. Create new project2. Create empty gameobject and add cloth component3. Disable and re-enable gameobject (or save sce... Read more

0
votes
Not Reproducible

Changes not saved to prefab are considered as changes to scene without c...

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Feb 18, 2015

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Version/s: 5.0.0f2

Changes to game object (unsuccessful to find which changes exactly) not saved to prefab are considered as changes to a scene which h... Read more

2
votes
Fixed

[IL2CPP] Marshal.SizeOf dosen't work with types which have an explicitly...

iOS

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Feb 09, 2015

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Version/s: 4.6.2p1

To Reproduce: 1. Deploy the attached project with Il2CPP. 2. Notice the, error: ArgumentException: Type 'CustomType' cannot be marsh... Read more

4
votes
Duplicate

Incorrect Pre-Build event command line on Universal build

Windows Store Apps

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Feb 16, 2015

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Version/s: 4.6.1f1

Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from ... Read more

2
votes
Fixed

[iOS] Build & Run doesn't work with Xcode 6.3

iOS

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Feb 20, 2015

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Version/s: 4.6.3f1

To Reproduce: 1. Build & Run any project.2. Notice that the Launch Screen of Xcode 6.3 beta is opened.3. But the project itself ... Read more

0
votes
Fixed

Unclear error message when building fails due to non-ASCII username on W...

WebGL

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Feb 11, 2015

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Version/s: 5.0.0f1

Steps to reproduce: 1. Create user account with non-ASCII characters2. Create project in a simple path only containing ASCII charact... Read more

1
votes
Fixed

[WebGL] TypeLoad Exception with Auto-Properties in build

WebGL

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Feb 19, 2015

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Version/s: 5.0.0f2

To reproduce:- Open the project and build to webgl- Observe errors:TypeLoadException: A type load exception has occurred.System.Type... Read more

0
votes
Fixed

Android does not write $, % and & symbols in app name

Android

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Feb 19, 2015

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Version/s: 5.0.0f2

Android does not write $, % and & symbols in app name, they are replaced with underscore ("_") Read more

0
votes
Duplicate
1
votes
Fixed

Only first scene in streamedSceneAssetBundle is available for load

Networking

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Feb 17, 2015

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Version/s: 5.0.0f1

BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene. 1. In the Editor select the Menu Item 'Test -> CreateBund... Read more

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