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4
votes
Not Reproducible

Crashes while building assets for scene 0

Graphics - General

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Mar 11, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Open attached project '679591.zip'2. Try to build scene 'u'.3. Unity freezes on 'building assets for scene 0' Read more

0
votes
Not Reproducible

Moving generated mesh in play mode causes crash

Graphics - General

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Mar 12, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Open "case_679817-Virtual_Warefare" project2. Open scene3. Run scene in editor4. Try ... Read more

0
votes
Duplicate

Calling Wait on a new Version Control Task object crashes the Editor

Version Control

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Mar 12, 2015

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Version/s: 5.1.0a2

Execute this code and Unity will crash:var t = new UnityEditor.VersionControl.Task ();t.Wait (); Maybe Unity should guard itself som... Read more

0
votes
Fixed

Calling NetworkTransport.Send can crash Unity

Networking

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Mar 12, 2015

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Version/s: 5.1.0a2

I don't have a more general use case example, but executing these 2 lines of code, for example, crashes the Editor:byte error = 0;Un... Read more

0
votes
Fixed

[WSA] SerializationWeaver error building application with Unity C# projects

Windows Store Apps

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Mar 10, 2015

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Version/s: 5.0.0f4

Reproduced on 5.0.0f1, 5.0.0p1; Repro steps:1. Open project "New Unity Project.zip";2. Build to WSA with Unity C# projects;3. Build ... Read more

2
votes
Not Reproducible

[WebGL] Xmlreader parses data incorrectly

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more

1
votes
Fixed
0
votes
Fixed

[Culling] Particles with a non constant lifetime are not culled correctly

Shuriken

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Mar 13, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene test.unity- Scene contains about 100 particle emitters with their start life... Read more

0
votes
By Design

Animation motion works incorrectly on body rotation

Animation

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Mar 12, 2015

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Version/s: 5.0.0f4

1. Open attached project.2. Press play button.3. Observe cube - it slowly rises4. Check Animation window - animation's start and end... Read more

0
votes
Won't Fix

Mono uses utf-8 string whereas .net uses utf-16 string

Windows Store Apps

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Mar 10, 2015

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Version/s: 4.6.0p1

Using function Marshal.PtrToStringAnsi() from "System.Runtime.InteropServices" returns wrong result on Windows Store App. Reproducib... Read more

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