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RenderTexture always clears to white on DirectX11
To reproduce:1. Open attached project;2. Open "Main" scene;3. In the Game view you will see a cube in a background of blue dots;4. G... Read more
An error "Invalid AABB" shows up when a gameobject with Rigidbody has a ...
Reproduction steps:1. Open the attached file;2. Open the scene "kalin_dev";3. Enter the Play mode;4. Observe the Console window; Act... Read more
Removing a terrain component from a gameobject breaks the scene and game...
Steps to reproduce:1. Download and open the attached project2. Select the sphere object3. Remove the Terrain component Result: scene... Read more
Crash after importing project from Collab
1. What happenedImported project from Collab. Unity crashed after downloading everything and completing assets import. 2. How we can... Read more
[Metal][iOS] dynamic batching on iOS Metal devices causes mesh corruptio...
Reproduction Steps:1. Open User's project2. Select Metal3. Enable Dynamic batching4. Build and deploy to iOS device5. Press "Screen"... Read more
Operator "??" does not return the correct value with the function "GetCo...
Reproduction steps:1. Open the attached project;2. Open the scene "Test";3. Enter the Play mode;4. Observe the Console window; Actua... Read more
Function Mathf.PerlinNoise returns the value which is less than 0
Reproduction steps:1. Open the attached file "perlinNoise.zip";2. Open the scene "test";3. Enter the Play mode;4. Observe the Consol... Read more
Unity crashes on play when Probe's Mode and RefreshMode is changed in On...
Unity crashes on play when probes settings are changed in OnWillRenderObject() with:> Unity.exe!ReflectionProbe::GetCachedRendere... Read more
[SpeedTree] clicking on SpeedTree error message does not bring you to .s...
Steps to repro: 1. Create new project;2. Import attached 'treePackage unity package'; 3. Notice that errors 'SpeedTree materials nee... Read more
[Regression][HelpTab] 2 segment separator lines are rendered in Help con...
Steps to repro: 1. Open Unity;2. Create new project;3. Expand 'Help' context menu tab;4. Observe element's rendering inside the 'Hel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used