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[iOS] Personal Splash Screen is not shown if there are any audioclips lo...
To Reproduce: 1. Build and run the attached app ( only reproduced this on iphone 5 with iOS 8.4.1. 2. Observe that after the custom... Read more
If GameObject.Instantiate is called after scene is reloaded, gameobjects...
How to reproduce: 1. Open the attached project 2. Open and play DemoSceneInspector 3. Click "Create Regular". 1000 game objects are ... Read more
Changes made to instance of prefab aren't recorded if previously SetActi...
Steps to reproduce: 1. Open attached project 2. Open "Editor/ShowBug.cs" script 3. Script creates instance of prefab, then prefab h... Read more
CommandBuffer rendered meshes disappears when rendered against the skybox
Reproduction steps: 1. Open attached project. 2. Open "DeferredDecals > _DeferredDecals" scene. 3. Align the checkered cubes to the ... Read more
[StandardShader] Occlusion is not updated according to the Height Map
Reproduction steps: 1. Open attached project. 2. Open "TestScene" scene. 3. Select "Cube" game object. 4. Expand the material in the... Read more
Resetting Editor Settings yields IndexOutOfRangeException
Reproduction steps: 1) Open any project - can be empty. 2) Open up Edit > Project Settings > Editor 3) In upper right of an Inspecto... Read more
Shadowy patterns in the editor on the game object when the scene/game wi...
Reproduction steps: 1. Open attached project. 2. Open "TestScene" scene. 3. Select "Main Camera" game object. 4. Go to "GameObject >... Read more
[Android] [OpenGLES3] Shader Not Working on Adreno 3xx on Lollipop
To reproduce: 1) Open attached project 2) Open "DemoSceneDesigner" scene 3) Build and run on device 4) Notice that the lines aren't ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Some of the subdivision levels are not shown by default when displaying probes using the Rendering Debugger
- Numeric field expressions do not provide correct results when used in a public float field in the Inspector
- [APV] The anti-seam system doesn’t process ShadowMask and SkyOcclusion data
- Adding and editing trees in Terrain doesn't add to Undo History
- The Baked Lightmap debug doesnt work with HDRP terrains