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'Manual>Reflection Probe' misses description for 'Use Occlusion Culling'
'Manual>Reflection Probe' misses description for 'Use Occlusion Culling' /Manual/class-ReflectionProbe.html There's a checkbox in... Read more
GizmoType.SelectedOrChild is ignored when parent is selected
1. Open 'Scene' in the included project.2. Note the 'Thing' MonoBehaviour with an accompanying editor class configured to draw a cub... Read more
UI text input does not support copy/paste on WebGL build
How to reproduce:1. Create a new project2. Place UI>Input Field to the scene3. Save the scene4. Play it, copy and paste something... Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more
Type.GetType() in WebGL does not match the output given in the editor
How to reproduce: 1. Open a new project2. Create a script called "testGetType.cs" with the following code: using UnityEngine;using S... Read more
Can't load the scene in the assetbundle
Can not load the second scene in the assetbundle, when there are two scenes in the assetbundle. Tested both, the new and the legacy ... Read more
WebSocket4Net not supported on IL2CPP
TO Reproduce: 1. Open " .zip" attached to the the post.2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting and... Read more
[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...
Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set.Reproducible on 4.6.0f1, 4.6.3f1... Read more
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