Search Issue Tracker

0
votes
Fixed

'Manual>Reflection Probe' misses description for 'Use Occlusion Culling'

Docs - Manual

-

Feb 28, 2015

-

Version/s: 5.0.0f4

'Manual>Reflection Probe' misses description for 'Use Occlusion Culling' /Manual/class-ReflectionProbe.html There's a checkbox in... Read more

0
votes
Fixed

GizmoType.SelectedOrChild is ignored when parent is selected

Scene/Game View

-

Feb 28, 2015

-

Version/s: 5.0.0f2

1. Open 'Scene' in the included project.2. Note the 'Thing' MonoBehaviour with an accompanying editor class configured to draw a cub... Read more

0
votes
Fixed

UI text input does not support copy/paste on WebGL build

WebGL

-

Mar 02, 2015

-

Version/s: 5.0.0f3

How to reproduce:1. Create a new project2. Place UI>Input Field to the scene3. Save the scene4. Play it, copy and paste something... Read more

2
votes
Won't Fix

[WP8.1] Material with high tiling values does not render its texture cor...

WP8.1

-

Feb 21, 2015

-

Version/s: 5.0.0f3

To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more

1
votes
Fixed
5
votes
By Design

Type.GetType() in WebGL does not match the output given in the editor

WebGL

-

Jan 19, 2015

-

Version/s: 5.0.0b20

How to reproduce: 1. Open a new project2. Create a script called "testGetType.cs" with the following code: using UnityEngine;using S... Read more

0
votes
Fixed

Prefab async loading from bundle BUG

Asset Loading

-

Jan 30, 2015

-

Version/s: 5.0.0b21

Read more

0
votes
Duplicate

Can't load the scene in the assetbundle

Asset Loading

-

Mar 02, 2015

-

Version/s: 5.0.0f4

Can not load the second scene in the assetbundle, when there are two scenes in the assetbundle. Tested both, the new and the legacy ... Read more

5
votes
Fixed

WebSocket4Net not supported on IL2CPP

iOS

-

Mar 02, 2015

-

Version/s: 4.6.3f1

TO Reproduce: 1. Open " .zip" attached to the the post.2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting and... Read more

0
votes
Postponed

[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...

Camera

-

Feb 27, 2015

-

Version/s: 4.6.3f1

Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set.Reproducible on 4.6.0f1, 4.6.3f1... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.