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Letters appear and disappear in InputField when typing in Korean letters...
Reproduction steps: 1. Open the attached “Letters” project 2. Open "Assets/Scenes/SampleScene.unity" scene3. Enter Play Mode4. Chang... Read more
Bright white columns are rendered on a dark GameObject when ReflectionPr...
How to reproduce:1. Open the “IN_31976” project2. Open the “OutdoorsScene” Scene3. Select the “Main Camera” GameObject in the Scene ... Read more
"NullReferenceException: Object reference not set to an instance of an o...
Steps to reproduce: Create a 3D project Add any 3D game object for example "Cube" Go to the "Window" menu and select "Search" ->"... Read more
[BiRP SG] Shader Graph compiles with errors when using Built-in Shaders,...
How to reproduce:1. Open the "ShaderGraphTest" project2. Switch platform to "Android" (File > Build Settings > Android > Sw... Read more
Project fails to build with Burst errors
How to reproduce:1. Open the "burst_build_failure" project2. Build the project for the Windows platform Expected result: project suc... Read more
Editor temporarily freezes and frame rendering locks when performing man...
Reproduction steps:1. Open the attached project "NavMeshSlow"2. Enter Play mode3. Select "ChunkBuilder" in the Hierarchy4. Click "Bu... Read more
Setting a material's shader to a copy if it has HDR colors can cause tho...
Noticed with copies of the TextMeshPro/Distance Field shaders. Original post: [https://unity.slack.com/archives/C06TQ82JY/p168009300... Read more
[HDRP] Water Refraction is offset when Single Pass Instanced is enabled ...
Steps to reproduce:1. Open the attached user's project "2023-beta-test.zip"2. Open the "SampleSceneWater.unity" Scene and connect Qu... Read more
Garbage Collector allocates unnecessary memory when Script Component is ...
How to reproduce:1. Open the user-attached "RepaintTest-Repro" project and open the "SampleScene"2. Open the Standalone Profiler (Wi... Read more
[Android] Permissions not working on certain OS versions
Steps to reproduce: Open the "WebCamera.zip" project Go to File > Build Settings and switch to Android Platform Build and run to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS