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[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Example on top: connected in the editor before runtime- ri... Read more
[Shaders] Sprites/Diffuse shader does not render transparency
Steps to reproduce:- Open the attached project and the scene- There is a transparent sprite and a sprites/diffuse shader- Observe th... Read more
[iOS Deployment] Choosing 'Append' instead of 'Replace' doesn't work any...
To Reproduce: 1. Build & Run an empty project iOS. 2. Deploy it to device & exit Xcode. 3. Build & Run the same project ... Read more
Unity 4.5+ runs out of memory due to shader compilation during game build
Errors in shaders cause a memory leak in the editor. Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project- Load the scene "test"- Play- Rotate the object in scene view(not too fast so t... Read more
[ImageEffects] Selecting DX11 for "Defocus Type" in the Depth Of Field s...
Steps to reproduce:1. Open the attached project and the scene2. Scene contains some GO, a camera with Depth of Field script from Sam... Read more
Linux: scroll view overdraws in fullscreen
-e: when running standalone linux in fullscreen it overdraws the scrollview on scrolling down -repro--open attached project (it is j... Read more
If LayoutGroup is on the panel, children of it are added to the animatio...
To reproduce this issue: -Open the attached project-Open 'Main' scene-Select Canvas-It has a Panel as a child-Panel has 2 buttons as... Read more
[LockCursor] Screen.lockCursor loses its lock on mouse click in the editor
To reproduce this issue: 1. Open the attached project2. Open 'TestScene'3. Note the LockCursor script attached to Main Camera4. Play... Read more
[NavMeshAgent] Changing member "velocity" value, changes only after frame
When you set velocity value to any vector3, it only changes after few frames, not instantly. 1. Open project "Test"2. Open scene "Te... Read more
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