Search Issue Tracker
MissingReferenceException when aborting save pop up generated by Sprite ...
Reproduction steps:(Gif in Edit) 1) Open attached project, select any sprite in the Asset window. 2) Hit Sprite Editor button in Ins... Read more
[SpriteEditor] Sprite name changes to "Sides" value temporarily
Repro steps:(Gif attached) 1) Open attached project and select any sprite in Asset window. 2) In Inspector hit Sprite Editor and edi... Read more
Built .apk contains UnityEngine.dll.mdb even though it is not developmen...
The built .apk contains a file that shouldn't be there (unless this is a dev build?) - UnityEngine.dll.mdb Read more
[Audio] No preview for procedurally created audio clips
Reproduction steps 1) Open attached project 2) Open scene "ShuffleClip" 3) Enter play mode --- You should hear distorted bird singin... Read more
Button gets resized in custom Inspector TextFX
Steps to reproduce : - import the TextFX package https://www.assetstore.unity3d.com/en/#!/content/7217 - open the Demo Scene - sele... Read more
GameObject View actions like align or move don't work
To reproduce: 1. Create new scene 2. Select camera 3. Use "Align to view" or "Move to view command" either by selecting it from tool... Read more
[AssetBundle manager] Local AssetBundle server does not start up
Reproduction steps: 1) Open attached project --- Has AssetBundle manager imported (https://www.assetstore.unity3d.com/en/#!/content/... Read more
[WebGL2.0] Error spam on running build: glGetIntegerv: GL_INVALID_ENUM
-e: see title, tested in FF Beta (46) and nightly (48), canary(51) -repro: --create empty 3D project --save default scene and add t... Read more
Custom window is broken in ProBuilder package
Steps to reproduce : - import the ProBuilder Advance package https://www.assetstore.unity3d.com/en/#!/content/3558 - go to Tools > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GUI.tooltip does not update when the mouse pointer is moved off the button
- Only a solid color is displayed when trying to show normals with DepthTextureMode.DepthNormals
- Particles sub-emmiter does not follow the parent emitter's rotation
- IProcessSceneWithReport is not executed when used with Scenes in the Addressables Build
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in