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0
votes
Fixed

[WebGL] <Build>.data.unityweb is not cached in the Indexed DB

WebGL

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Aug 01, 2017

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Version/s: 5.6.2f1

Steps to reproduce: 1) Download attached project 'WebGLCache.zip' and open in Unity 2) Build attached project 3) Install XAMPP Down... Read more

0
votes
Fixed

[Android, DX12] Crash when opening a scene on Android Platform while Edi...

DirectX12

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Nov 16, 2017

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Version/s: 2017.3.0b10

[Android, DX12] Crash when opening a scene on Android Platform while Editor is still using DX12 Steps: 1. Open repro project, make ... Read more

0
votes
Won't Fix

Rebuilding textures on object with instantiated substances affects the o...

Graphics - General

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Nov 02, 2017

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Version/s: 2017.2.0f3

Reproduction steps: 1. Open the attached project "SubstanceTextureRebuildRepro.zip"; 2. Open the TestScene; 3. Enter a play mode. E... Read more

0
votes
Won't Fix

Sprite visuals are missing when changing Wrap mode of sprite back and forth

uGUI

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Nov 16, 2017

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Version/s: 2017.1.0a2, 2018.1.0a5

To reproduce: 1. Open project attached 2. In Project window, select TestSprite3 3. In Inspector window, make sure change sprite's Wr... Read more

1
votes
Won't Fix

Player Build Window does not update scenes when EditorBuildSettings.scen...

Scene Management

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Nov 15, 2017

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Version/s: 2017.2.0p1

Steps to reproduce: 1. Open the attached project 2. Open Menu bar -> Window -> Example Window 4. Open Build Settings 5. Add a scene ... Read more

4
votes
Fixed

[iOS][Metal] iOS application crashes at start when camera's clearing is ...

iOS

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Nov 17, 2017

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Version/s: 2017.2.0p1, 2017.2.0b2

There are 2 different crashes depending on quality settings. If MSAA is enabled, app crashes at: BlitFramebufferAtSliceAndLevel() at... Read more

0
votes
Won't Fix

[Rendering Layer] Preview windows is using layer 31. However this is a u...

Graphics - General

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Nov 17, 2017

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Version/s:

Editor preview window is using layer 31 as in internal layer. However this is clashing with the fact that layer 31 is a valid user d... Read more

0
votes
Fixed

CRASH on MonoManager::EndReloadAssembly on our build machine

Mono

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Nov 13, 2017

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Version/s: 5.5.3p1

To reproduce: Have too many test scripts when opening Unity. Already fixed in 5.5.5p1 and onwards. Read more

0
votes
Duplicate

[Mixed Reality] UWP build does not render orbital trails in 2017.2

XR SDK

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Sep 19, 2017

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Version/s: 2017.2.0f1

Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 4. Open Visual St... Read more

0
votes
Fixed

[Mobile] Event System sometimes detects dragging when clicking UI button...

Mobile

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Nov 08, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Download and open attached "DPI_Test_unity5.5.0f3.zip" project. 2. Build and run the project on high DPI phone. E... Read more

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