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[Edge] WebGL fails to load
-e: see title, gets stuck on black loading screen--works in 5.6.0b4, stops in 5.6.0b5--tested: Win10, Microsoft Edge 38.14393.0.0, M... Read more
[iOS][webGL][UI][Dropdown] dropdown list doesn't close and elements of d...
Reproduction steps: 1. Create a new Unity project.2. Click on the hierarchy with the right mouse button.3. Select: UI > Dropdown.... Read more
NotSupportedExceptions or MissingMethodExceptions are thrown when projec...
Reproduction steps:1. Open the attached project2. Switch to Android build3. Build and run the project on Android device4. Check logc... Read more
[UI] Toggle isOn property change in Inspector doesn't update its state i...
Reproduction steps:1. Open my attached project ("case_878619-repro")2. Open the "test" scene3. Select the "Toggle 1" game object in ... Read more
Attempting to call IReadOnlyCollection<T> methods on T[] fails on IL2CPP
It throws an exception when trying to do so: System.MethodAccessException: Attempt to access method 'System.Collections.Generic.IRea... Read more
[iOS][Mono2x] Build fails with 'UnityException: Failed assemblies stripp...
Steps to reproduce: 1. Open attached project2. Make sure that Scripting Backend is set to 'Mono2x' and stripping level to 'Use micro... Read more
[iOS][tvOS] Append not disabled when building iOS project on top of tvOS...
1. Build any Unity project for iOS/tvOS.2. Switch the platform to the other one and enter same project name.3 Observe that:- the app... Read more
[iOS] Some of the iOS devices draw Camera Rect incorrectly
Reproduction Steps:1. Open User's project2. Build for iOS3. Add Camera Privacy4. Build and deploy to iOS device5. Press GUI buttonNo... Read more
Surface Shader with shader_features doesn´t compile
To reproduce:1. Open attached project;2. Reimport shader "SurfaceBug". Expected result: Editor compiles the Surface Shader, it is po... Read more
[UI] Parent Content Size Fitter incorrectly recalculating on Descendant ...
To reproduce:1) Open attached project2) Expand the hierarchy to the maximum possible3) In one of the Item Containers, start disablin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left